rewzi
Game modes

Three ways to play.
One set of questions.

A Qrewzi set can be played more than one way. Pick the mode on the live page before you press Start — the projector and every device show its name, so a class learns them: “we’re playing Raiders today.”

Troopers Raiders Duels + Builder

Troopers

The main game, and the place to start.

Teams go station to station, through the set in order.

  1. A team of a few players shares one phone, tablet or Chromebook and names itself when it joins.
  2. The device sends the team to a coloured station. They scan its QR code and the task opens.
  3. Done, and they're sent on to the next — through the whole set in order.
  4. The projector keeps the live leaderboard and shows where every team is.

Builder can be added.

Best for: A lesson review, a whole class period, a class's first game.

Raiders

Teams choose their own route.

Teams raid the mystery boxes, picking their next one.

  1. Each team gets a grid of mystery boxes, in its own shuffled layout. Every box hides a task.
  2. Stars on a box hint at what it's worth. Open one, play its task, come back and pick the next.
  3. Some are VS boxes that challenge another team head-to-head — worth the most to a team that takes them on early.
  4. One clock runs for the whole room.

Builder can be added.

Best for: A class that knows the game and likes choosing; review where the order doesn't matter.

Duels

Everyone plays, one on one.

Every player on their own — paired 1-on-1, then with someone new after every duel; first right answer wins.

  1. Every device is one player, so each player needs a device of their own.
  2. Every player is paired with someone they've met least, and the pair is sent to a station.
  3. When both have scanned, they race through the same few questions, new to both. The first right answer takes the points; a wrong answer locks only that player out of that question.
  4. The moment a duel ends, its players are paired again with whoever is free — nobody waits for the rest of the room. An opponent who isn't at the station a minute after the invite loses that duel by default. You set the questions per duel, and can re-pair everyone at any time.

The questions come from the set itself: multiple choice and true/false as they are, and flashcards, matching pairs, buzzer clues, what-am-I's and short answers turned into a choice of four.

Best for: A room where everyone has a device, and a set with plenty of questions.

The add-on

Builder: every answer adds a layer.

Switch Builder on for Troopers or Raiders and each team builds something as it plays.

Pick a build

A house, castle, rocket, Noah's Ark, ship, lighthouse, bridge, church or treehouse — the team's choice, until the first block goes on.

Build it in gold

Every finished task adds the next layer, in a material that says how it went: gold, stone, brick, wood or straw.

Shore up the weak spots

Tap a weak layer to play that task again. The better material stays, and the team carries on where it was.

Master Builder

The mightiest build holds the Master Builder award and its points — until another build beats it. The projector shows every team's build.

Defend the village

Now and then a tornado, a dragon, a flood or a meteor shower heads for the builds. Every device gets the same quick question; if enough of the room gets it right, the shield holds and every team earns a bonus. If not, nothing is lost.

Mid-game surprises

Moments that wake the room up.

⚔️ Face-offs

Switch face-offs on and now and then the game pits two teams head-to-head in a quick challenge; the winner earns bonus points. Or start one yourself with Instant face-off.

🏠 House showdown

The room plays in groups, or in your school's houses. Fire a showdown and one question goes to every device at once; the house with the biggest share right earns every one of its teams a bonus.

🦊 Catch Qrew

Qrew the fox pops up on the players' screens for a few seconds, and the first team to tap it scores. A team busy drawing, miming or moving isn't pulled away to chase it.

See every feature, or how a trivia night and an escape room play.

FAQ

Game modes, answered

Which mode should we start with?

Troopers. It's the main game — teams go through the set in order — so it's the simplest to run the first time. Raiders suits a class that knows the game and likes choosing its route; Duels suits a room where everyone has a device of their own.

Does every player need their own device?

For Troopers and Raiders, no: a team of a few players shares one phone, tablet or Chromebook. For Duels, yes — every device is one player.

Can any set be played as Duels?

Any set with at least 9 questions a duel can use. Escape rooms, quests, prayer times, chapter introductions, and party, event and fun-night sets aren't offered as Duels, and the live page says why when a set can't be duelled.

What happens with an odd number of players in Duels?

Three play one duel together. A player whose opponent isn't at the station a minute after the invite wins that duel by default, and anyone who joins part-way through is paired as soon as someone is free.

Do duel points and bonuses count toward grades?

No. Duel points, face-off and house-showdown bonuses, Catch Qrew and the Master Builder award go on the leaderboard. The grades in your report come from the tasks themselves.

Can I add Builder to Duels?

No — Builder is an add-on to Troopers and Raiders, where a team works through tasks together and its build grows with them.

Try a mode on your own class.

Open the live demo and scan in with your phone, or make an account — your first three months are free.

Try it live →Join for free